As promised, here’s the game I made for the Global Game Jam.
Seeing that I couldn’t think of a quick web-based game matching the theme “Ouroboros”, I just went ahead with a joke I made sometime after the Ruby Rumble:
Sa susunod na Rumble, gagawa ako ng hentai game sa Ruby!
(For the next Rumble, I’ll make a hentai game in Ruby!)
So yeah, that’s how I ended up with a Visual Novel. Unfortunately for the people expecting sexually explicit scenes (which was about a third of the people who saw the game), the “game” I made was more ATLUS/Capcom than Key/Type-Moon.
Anyway, it’s more of a tech demo than a game, with me trying to implement a Cloud-based multi-platform visual novel with psychological themes and non-standard tactical RPG gameplay. Or in non-buzzword speak, an HTML5 adventure game playable over the internet.
Please use fake email addresses so you could view the changes when you change the answers to the initial questions.
—
Some boring technical details:
- Back end is a basic Rails 3.2 + MySQL stack
- Used
vn-canvas
as the HTML 5 visual novel engine - Stock VN backgrounds from mao space
I didn’t release the code because of how ridiculously horrible it is. I mean, using GET
to update state, WTF?!?
wow! this is cute. I love it when people use Ruby for non obvious ideas like this 8D