Lobotomy Corporation: a humble Korean indie game that earned a place in my top 5 computer games of all time, beating the likes of StarCraft and Nier Automata. Also a very janky game that I cannot recommend to anyone other than the most passionate cosmic/metafiction horror fans (e.g. people who have fell into the SCP Foundation rabbit hole).

In honor of its sequel’s Early Access, I’ve decided to be a bit productive and take this opportunity to practice voice over work as well as proper non-linear editing; most of my previous video “editing” work was mainly just syncing and compositing multiple sources.

Biggest takeaways from this exercise:

  • I’ve got a harsh lisp when I’m speaking English. Not much of a problem for Tagalog or even Japanese, but the amount of variations of TH/S/Z sibilant sounds in the former makes it too obvious. There are workarounds to this problem, but unfortunately I only found the better ones after I made the video.
  • Unless you’re deep into a specific editing workflow (e.g. Adobe Premiere), it’s hard to suggest any editing software other than DaVinci Resolve. Sure it’s got some kinks here and there, but at the end of the day it’s a free editor with a ton of pro-level features.
  • Video essays require gigs upon gigs of footage and b-roll, which means I have to edit directly on my NAS. As much DaVinci Resolve’s local caching helps speed up things, I’ll have to seriously consider upgrading to 10Gb networking if I’m going to do more of these in the future.

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